
As an Associate Environment Art Director on Perfect Dark I focused on detailed execution of specific levels. I drove detailed concept art and in game implementation, always aligning with project art direction. I lead and managed Environment Art, Lighting, and World VFX. I also acted as part of our core Art Direction hub and provided feedback and assistance to codev teams. While this project was cancelled, I had the pleasure of working on our Xbox Showcase trailer with our team. While the majority of what I worked on with our teams may never be shared, the video below came out just about 6 months after I joined the project. I didn’t get to directly contribute a lot to it, but I was able to help our team with final touches, PBR material corrections, and production strategies within the art team allowing us to deliver on time.
Please check out our Xbox Games Showcase from 2024.